NEWS$show=/search/label/news

Here's where you'll find all the latest news about technology for children. We love to follow cool new inventions on Kickstarter and we hunt out all the latest announcements about tech toys and gadgets for the coming Christmas holidays. You'll also get our take on children's technology stories in the media.

REVIEWS$show=/search/label/review

Our kids technology product reviews are intended to help you work out whether a toy, gadget or kit is a good fit for your child or family. There's lots of cool stuff available, but is it the right choice for the child or teenager that you are buying for? We'll help you make the right choices and get the best value for money.

GIFT GUIDES$show=/search/label/gift%20guide

Parents, grandparents, aunts, uncles, and friends assemble. We create gift lists to help you make good choices for kids technology which helps them develop the right skills for the future. We research the best in Coding Toys and Games, Making / Craft Tools and Kits, STEM/STEAM related gifts, Programmable Robots, Electronics Kits and Gadgets for Tech Age Kids and Teens.

PROJECTS$show=/search/label/project

Get crafty with technology. Here we'll post all our ideas and projects using technology to get creative and making with kids. You'll find anything from making a lemon battery to a glow-in-the-dark Minecraft sword. Our projects are tried and tested on our own kids or at events we run, so we are sure you can have a go at home with your kids. Some of our projects use specific tech gadgets which we provide links for you to purchase.

STEM$show=/search/label/stem

STEM stands for Science, Technology, Engineering, and Mathematics. In recent years there is an increased focus in these areas of study. We like to include Art and Design too, so we often talk about STEAM (A stands for Art). At Tech Age Kids we believe Coding is a new literacy and children need to understand how technology works, practice making skills and grow in their curiosity to make a better future for us all.

CODING$show=/search/label/coding

Coding is increasingly being recognised as an important skill for children to learn. Some will learn to code at school or at a coding club, but it's brilliant if they get support at home too.

ELECTRONICS$show=/search/label/electronics

We think it's really important for kids to get hands-on with electronics and learn how to make circuits and write code to control hardware. Younger kids can start with conductive playdough. For kids who like to combine craft and tech, littleBits are fab. And we love SAM Labs wireless electronics components for making it easy for kids to make Internet of Things inventions. Lots of electronics kits for kids have support for the Arduino microprocessor environment. The DuinoKit Jr is one of our favourites. Arduino is a fab skill for older kids and teens to develop.

ROBOTICS$show=/search/label/robotics

We love robots at Tech Age Kids, especially programmable ones. We've got lots of them and write reviews and projects that use them. Our programmable robots for kids buying guide is a good place to start if you're not sure what's available. Roby the mBot Meccano robot dog is one of our popular projects and has been with us to lots of events. Our Ozobot LEGO trailer is fab for kids who love LEGO and robots.

MAKING AND CRAFT$show=/search/label/making

We're advocates of the creative use of technology, but this needs to be balanced with developing physical skills such as papercraft, woodwork, clay modelling, technical drawing and soldering. If children don't develop these skills as they grow up then physical making projects can become frustrating rather than fun. The Maker Community uses the term 'making' as a broad term to include all sorts of artisan skills or craft activities. Being able to make things can lead to life-long hobbies or even careers. It's a great feeling to be able to take a project from an idea in your head to a real object that does something. We're particularly interested to explore products that combine maker skills with tech skills such as electronics but others focus purely on the physical making skills that are still important to modern making.

Should Kids Still Learn to Code Now We Have AI?

Screenshot of Flock XR showing a festival tent and character with the code to create the scene

By Dr Tracy Gardner, founder of Tech Age Kids and creator of Flock XR

It's one of the most common questions I get asked. And I think it deserves a more interesting answer than most people are giving it.

I've spent over a decade running Tech Age Kids, helping parents and educators find the right technology for children. In that time I've watched trends arrive with enormous fanfare and quietly disappear. I've seen tools that promised to transform education come and go. And I've tried, through all of it, to focus on what actually matters: giving young people the opportunity to create with technology, not just consume it.

Two years ago I started building something myself. I had worked on projects to teach teenagers how to create with professional 3D creation tools such as Unity, Unreal and Blender. It became clear that there was a gap for young people who weren't quite ready for the professional tools but were familiar with and motivated by 3D concepts. I was also seeing more and more use of extended reality and spatial computing in industry, bridging the digital and physical worlds. I built Flock XR to allow learners around age 6–14 to create with modern technology on the devices they have access to. Yes, it includes coding — but let's take a look at the bigger picture.

What is the point of technology education?

When I was at school, computing wasn't available to me. What I studied instead was technology — electronics, pneumatics, nuclear power. The first two were practical, the latter was taught using real world case studies. I never went on to work with most of those technologies — a bit of electronics aside. But what stayed with me was the ability to learn new technologies and consider the impact of technology on society. The specific technologies weren't the point.

This is what I keep coming back to in conversations about coding and AI. The question isn't whether children should learn Python or prompting or anything else specific. It's whether we give them experiences that develop the thinking — the curiosity, the precision, the judgment — that will serve them whatever technology looks like in ten years' time.

What is happening in industry?

Different industries and businesses are changing at different rates, but AI adoption is significant. Increasingly we're seeing product engineers instead of software developers. These professionals do understand code but spend more time reading and reviewing it than writing it — AI handles that last step. But AI doesn't take responsibility for the code. It doesn't make the ultimate decisions about what features should be added. It doesn't own the vision or the responsibility of ensuring that what is built is right for the business, its customers, humanity and the environment.

I spend a lot of time talking to other senior technical leaders in industry. What we're seeing is an increased need for people who combine technical skills, industry-specific knowledge (retail, health, finance, fashion, entertainment), creative thinking and the ability to evaluate options and take responsibility for decisions. While AI increasingly supports all of these activities, we need humans to orchestrate and decide. What we need is people with the passion and expertise to use technology to create a positive future for humanity.

Experience It, Change It, Learn It

The specific skills involved in creating with AI today are different from those six months ago and the pace of change isn't slowing. My focus is on enabling young people to create with technology in a way that is meaningful to them now and to develop the broader skills that will enable them to put tech to good use in a future that is changing faster than ever. Prompting has its place, but I don't think we should put too much emphasis on teaching 6–14 year olds prompting 2026 style.

Learning comes from just the right amount of friction, from shared experiences with others and from the emotional wow moments that make new concepts stick. Learning comes from being inside the process — trying something, experiencing how it responds, understanding something you didn't before, and making it better. That tight feedback loop between action and result is where real learning lives. It's where mental models form, where judgment develops, where confidence grows.

This is the principle behind constructionism — the idea that we learn most deeply by making things, not just reading or hearing about them. It's not a new idea. But it's the right one. And it's more relevant now than ever.

Why 3D, Why Now?

Flock XR is a 3D creation tool. That's a deliberate choice, and not just because young people love 3D games. The same technology that is used to make games is being used much more widely.

We're entering an era of spatial computing — where three-dimensional, interactive environments become the canvas for work, play, communication and creativity. Extended reality is moving from novelty to infrastructure. The young people who understand how to create in 3D, who have built intuitions about space, interaction, physics and experience, will be genuinely well prepared for what's coming.

Flock XR puts young people inside that world as creators. They use visual tools and block-based coding to get immediate feedback as they build. Customisable and programmable 3D models give the right balance of structure and freedom — enough to bring their own interests and style without the paralysis of a blank canvas. Modern features like physics interactions, particle effects and character animations are accessible from the start.

Because everyone works within the same set of concepts and tools, young people can talk to classmates, siblings and friends about what they're making. They can learn together, build on each other's ideas, share a creative vocabulary. Community learning only works when there's a shared starting point — and that's something I was very deliberate about building in from the beginning.

Animated woodland scene with characters

Ready for Whatever Comes Next

The specific tools and techniques used in industry will keep changing. They always have. What endures is the thinking that good creative experiences develop. The technology education I experienced decades ago is still serving me well now because it taught me how to learn and linked technology to real world impact.

The ability to code has never been the whole story, and it's an even smaller part of the picture now. What young people need most is the experience of being genuine creators of technology — developing the curiosity, precision and judgment to decide what they want to make and why it matters.

I'll continue to evolve Flock XR, adding and updating features only where they genuinely serve that goal — enabling learners to create with modern technology and be ready for whatever the future brings.

Frequently Asked Questions

Should kids still learn to code in the age of AI?

Coding has never been the whole story. What matters is whether young people get the chance to be genuine creators of technology — developing the curiosity, precision and judgment to decide what they want to make and why it matters. The specific tools will keep changing. What endures is the thinking that good creative experiences develop. Coding with high-level building blocks is a good way to develop logical thinking as part of a wider skill set. 

What is constructionism in education?

Constructionism is the principle that we learn most deeply by making things, not just reading or hearing about them. You learn by being inside the process — trying something, experiencing how it responds, understanding something you didn't before, and making it better. That tight feedback loop between action and result is where real learning lives.

What is spatial computing and why does it matter for children?

Spatial computing refers to three-dimensional, interactive digital-physical environments that are becoming the canvas for work, play, communication and creativity. Extended reality is moving from novelty to infrastructure. Young people who understand how to create in 3D — who have built intuitions about space, interaction, physics and experience — will be genuinely well prepared for what's coming.

What is Flock XR?

Flock XR is a 3D creation tool for learners aged 6–14, built to work on the devices young people already have access to. It combines visual tools and block-based coding to give immediate feedback as students build. Customisable and programmable 3D models give the right balance of structure and freedom, and modern features like physics interactions, particle effects and character animations are accessible from the start. Find out more at flockxr.com.

What skills do children need for the future of technology?

Young people need to develop the ability to spot opportunities where technology can help; to think with precision about what a system should do; to understand the broader systems and impacts of technology; and to make informed decisions about what technology is for and what future they want it to help build.

Is teaching children to use AI prompting enough?

Prompting has its place, but it keeps you at arm's length from the material. The specific skills involved in creating with AI today are different from those six months ago and the pace of change isn't slowing. The deeper learning comes from being inside the process — a tight feedback loop between action and result — rather than describing what you want and receiving an output.

Name

2013,13,2023,1,3d,1,3d printing,5,3DTin,2,accessories,1,activities,1,adafruit,1,advent calendar,2,adventure games,1,ai,1,amazon,13,amazon fire,2,amazon prime,1,android,6,angry birds,1,animation,6,anki,1,app,19,app toy,4,app toys,8,appcessories,1,apple,1,apps,25,arcbotics,1,architecture,4,arckit,9,arduino,33,art,1,artificial intelligence,5,astronauts,2,astronomy,1,augmented reality,11,automaton,1,awards,1,battle bots,2,battling robots,2,bedtime,1,big kids,103,big tablets,1,bigtrak,1,bike,1,binary,1,birthday,4,bitsbox,1,black friday,2,block-based coding,1,blockly,1,blogging,1,bloxels,1,bluetooth,2,board games,7,book,2,books,35,boolean box,1,breadboard,2,bricks,1,brixo,1,buying guide,11,camera,4,cameras,1,card game,1,careers,2,catroid,1,celebration,1,cellphone,1,ces,2,chemistry,2,chess,1,christmas,44,circuit cubes,1,circuit playground,8,circuit scribe,10,cleaning,1,climbing,1,code clubs,1,code-a-pillar,1,codebug,1,coder,2,coding,175,cognitive learning,1,communication,1,comparison,1,competition/challenges,9,computational thinking,3,computer,2,computer games,2,computer science,2,computer vision,2,computers,1,computing,1,conductive playdough,2,connected toys,7,construction,40,conversational ai,1,cozmo,1,craft,34,craft cutter,3,creative thinking,1,creativity,5,crochet,1,crowdfunding,120,css,1,cubs,1,curiosity,1,curious chip,1,cyber monday,1,dads,1,data,2,deals,4,dens,2,design,10,design process,1,design thinking,7,digital parenting,2,digital skills,14,disability,1,disney infinity,1,dog tech,1,dolls,2,drawing,2,drones,2,duinokit,1,earth day,1,Easter,4,ebooks,11,eco,1,edblocks,1,edison,5,edtech,1,education,79,egypt,1,electricity,1,electronic pets,2,electronic toys,2,electronics,141,electronics kit,4,electronics kits,1,electtronics,1,elementary,1,elenco,2,energy,1,engineering,17,entertainment,1,ereader,2,ereaders,6,esafety,1,escape the room,1,event,21,ewriter,1,exercise,4,family,12,family tech,2,fathers day,1,Festival of Code,1,fiction,1,fire,1,fitbit,1,fitness,1,fitness tracker,3,flockxr,2,flotilla,3,flow charts,1,flutterbye fairy,1,flying,1,force awakens,2,force friday,2,future,2,gadgets,36,games,35,games console,2,games consoles,8,gaming,3,gift guide,55,gifts,12,girls,26,giveaway,4,glow in the dark,1,google,1,grace hopper,1,grove,1,hackaball,2,hacksoton,1,halloween,13,halloween costumes,1,hardware,3,headphones,1,health,1,hexbug,3,hexbug aquabots,1,hexbug project,1,high school,1,history,26,home,1,home education,3,homeschool,4,hot toys,7,hour of code,3,html,4,humanoid,4,ICT,1,in app purchasing,1,inclusion,1,indiegogo,13,industry event,9,innotab,5,innotab 3,3,innotab 3s,1,internet access,1,interviews,1,invention,4,ios,3,IoT,4,ipad,7,ipad mini,1,iphone,2,jacquard,1,japan,1,java,1,javascript,5,k'nex,7,k'nex robotics,1,kano,8,keyboard,1,kickstarter,92,kids,3,kindle,7,kindle fire,8,kit,2,kits,5,kodu,1,kubo,1,label printer,1,languages,1,laptop,1,laptops,1,last minute,1,leap motion,1,leapfrog,2,leappad,7,leappad 2,3,leappad ultra,3,leappad2,1,leapreader,1,learning,5,learning resources,5,learning tablet,2,learning tablets,9,leds,2,lego,36,lego boost,1,lego chain reactions,1,lego mindstorms ev3,5,lego power functions,2,lego technic,5,lego wedo,2,let's start coding,1,lights,1,lightseekers,1,little kids,110,littlebits,16,logiblocs,1,logic,3,logical thinking,4,loom,1,machines,1,magnetic,1,make it,2,makeblock,16,makedo,1,maker,6,makey makey,6,making,54,mardles,1,mars,1,mars rover,1,marty,1,math,3,maths,1,mbot,6,mbot ranger,1,me arm,1,meccano,6,meccanoid,5,meccanoid 2.0,1,merge vr,1,mews,1,michael faraday,1,micro:bit,9,microbit,6,microcontroller,5,microscope,1,microsoft,2,middle school,6,miles kelly,1,mindstorms,3,minecraft,21,minecraft mods,1,mixed reality,1,mobile,2,modular electronics,2,monsters university,1,morse code,2,mothers day,4,motion capture,1,motors,2,mover kit,3,movie,1,movies,4,mu,1,mu toys,1,munzee,1,music,10,my first robot,2,national dog day,1,nature,1,new,1,new year,1,news,170,news coding,1,nikola tesla,1,nintendo,2,nintendo switch,3,ohbot,3,ollie,3,on the web,1,opinion,19,origami,1,osmo,4,outdoors,13,ouya,1,ozobot,10,papercraft,3,paperwhite,1,parental controls,2,parenting,34,parrot,1,pc,1,people,8,pet tech,2,pets,3,phone,1,photography,1,photon,1,physics,3,pi day,1,picks,2,pimoroni,1,pinoccio,1,pixel kit,1,pixelart,4,play,2,playstation 4,3,plezmo,1,pocket code,1,pocket money,1,pokemon,4,pokemon go,4,poll,1,pre order,1,pre-teens,3,prehistory,1,preschoolers,42,primary,41,printable,1,products,34,professor einstein,1,programming,15,project,102,projects,12,puzzles,4,python,10,racing,1,raspberry pi,29,reading,12,reivew,1,remote control,1,research,3,resource,34,resources,2,retro,2,review,223,rights,1,robot,11,robot dog,1,robot fish,1,robot wars,3,ROBOTERRA,1,roboticals,1,robotics,32,robots,140,role models,1,role play,1,romo,1,romotive,1,root,1,rover,1,safety,2,sam labs,6,samuel morse,1,sandbox,1,schools,3,science,16,scratch,48,scratchjr,3,screen time,2,screenless,15,screens,1,sensors,5,servos,1,simbrix,7,skills,1,skylanders,3,skylanders superchargers,1,skylanders swap force,1,smart pens,1,smartphone,1,smartwatch,1,snap circuits,2,social media,1,solar power,2,soldering,2,sonic pi,1,sony koov,1,sound,3,space,9,sparki,2,spatial skills,1,speaker,3,speech sythesis,1,sphero,12,sphero mini,1,spider,2,star wars,6,stars,1,STEAM,1,stem,10,stikbot,1,stop motion,2,stop motion studio,1,storage,1,story,2,strawbees,2,students,1,subscription,5,subscriptions,1,sugru,1,summer,7,swift,1,tablet,3,tablets,23,tangible coding,2,tech,3,tech age,1,tech craft,4,tech is bad,7,tech is good,4,tech toys,21,tech will save us,10,technology,2,technology will save us,3,teens,65,teknikio,3,tekno,1,teksta,1,tenka labs,1,tesla,1,textiles,1,thames & kosmos,2,the extraordinaires,1,tim berners lee,1,tinkercad,1,tinybop,3,toddlers,9,toot-toot,1,top pick,9,touch,1,toy,1,toys,5,travelling,1,TTS,1,TV,1,tween,1,tweens,120,tynker,2,typing,1,ux,1,vehicles,1,videos,3,view-master,1,views,10,virtual reality,8,voice assistants,1,voice recognition,2,vr,4,vtech,8,web,2,websites,1,wifi,1,wii,2,wii u,2,windows 8,1,wonder workshop,9,wowwee,2,writing,7,writing. education,1,xbox one,2,xyzprinting,1,
ltr
item
Tech Age Kids | Technology for Children: Should Kids Still Learn to Code Now We Have AI?
Should Kids Still Learn to Code Now We Have AI?
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsSZswK1b8ufY8ja9gX-5fZ8yk1kDAJSmIXijzsEKQ_6KKFFpCBVxDrsE4aRsYmOx09ILQtMfWC2q058e1aL7MtBlt4Jd2dtLrPLgokuWmbBZhQJNQq3T1xeRx1qfSe9ijRT9njfKZoMIED7v3Yx4jpnhYR036GM1V22eB88D-L0dp5d61cCfsK-bptQ8/s16000/flock-xr-3d-creation-conding.png
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsSZswK1b8ufY8ja9gX-5fZ8yk1kDAJSmIXijzsEKQ_6KKFFpCBVxDrsE4aRsYmOx09ILQtMfWC2q058e1aL7MtBlt4Jd2dtLrPLgokuWmbBZhQJNQq3T1xeRx1qfSe9ijRT9njfKZoMIED7v3Yx4jpnhYR036GM1V22eB88D-L0dp5d61cCfsK-bptQ8/s72-c/flock-xr-3d-creation-conding.png
Tech Age Kids | Technology for Children
https://www.techagekids.com/2026/03/should-kids-learn-coding-now-ai-is-here.html
https://www.techagekids.com/
https://www.techagekids.com/
https://www.techagekids.com/2026/03/should-kids-learn-coding-now-ai-is-here.html
true
15639169850959392
UTF-8
Loaded All Posts Not found any posts VIEW ALL Read more Reply Cancel reply Delete By Home PAGES POSTS View All RECOMMENDED FOR YOU LABEL ARCHIVE SEARCH ALL POSTS Not found any post match with your request Back Home Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sun Mon Tue Wed Thu Fri Sat January February March April May June July August September October November December Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec just now 1 minute ago $$1$$ minutes ago 1 hour ago $$1$$ hours ago Yesterday $$1$$ days ago $$1$$ weeks ago more than 5 weeks ago Followers Follow THIS PREMIUM CONTENT IS LOCKED STEP 1: Share to a social network STEP 2: Click the link on your social network Copy All Code Select All Code All codes were copied to your clipboard Can not copy the codes / texts, please press [CTRL]+[C] (or CMD+C with Mac) to copy